The Craft of Writing Science Fiction that Sells

May 15, 2007

Reading:

I started reading this very late on February 25, 2005. Finished March 1, 2005.

Specs:

Bova, Ben, The Craft of Writing Science Fiction that Sells, published by Writers Digest Books, Cincinnati, Ohio, in 1994. This is based on Notes to a Science Fiction Writer which was published in 1975 and 1981. This is from the Central Resource Library. This is a non-fiction book.

Overview:

This book goes through the process of writing fiction in general, Science Fiction in particular. At the end he notes the same thing I have, Science Fiction is not really about the future, but rather is commentary about today.

There is a good quote before one of the chapters (which I have discovered through my experience already. "There are three rules for writing a novel. Unfortunately, no one knows what they are."

In general, this is a very encouraging book.

Also, there are a few terms defined which are worth remembering. Space Opera - a science fiction book that has only action, that is, a western transformed into science fiction. This is common in movies - I suspect because of the movies dependence on action to accomplish whatever it accomplishes. Examples are Star Wars and Outland. Also, the thematic novel is a novel with a strong message, usually political. Most good science fiction is of this type. Examples, Planet of the Apes, Fahrenheit 451, etc.

I like these definitions because I can say I like the thematic movies, but am not that thrilled with the space opera, especially if I'm going to take the time to read the book.

The author gives a checklist at the end of the various chapters which is worth remembering. Each is about a particular subject:

Character:

  1. In a good story the reader forgets where he is and lives in the story; the reader wants to be the protagonist.

  2. The protagonist must be admirable, or at least likable, but he should have at least one glaring weakness that Forms the underlying tension that drives the character's behavior. Capture those conflicting traits in a simple emotion vs. emotion equation.

  3. The protagonist must struggle to solve his problems. That struggle is the backbone of the story.

  4. Avoid stereotypes!

  5. Study the people around you; draw your characters from life.

  6. Show the story from the protagonist's point of view.

  7. Use all Five senses: Describe what your characters see, hear, touch, taste and smell.

Background:

  1. Make every background detail work.

  2. Don't try to explain how the machinery works; just show what it does

  3. Feel free to invent any new devices or scientific discoveries that you can imagine - providing they do not contradict what is known about science today.

  4. Be thoroughly familiar with the background of your story.

  5. Learn the basics of science.

  6. Names are important.

  7. The background - and the story itself - must be internally consistent.

Conflict

  1. A story is a narrative description o a character struggling to solve a problem. Nothing more, nothing less. Struggle means conflict.

  2. In fiction, conflict almost always involves a mental or moral struggle between characters caused by incompatible desires and aims.

  3. Physical action is not necessarily conflict.

  4. The conflict in a story should be rooted in the mind of the protagonist; it is the protagonist's inner turmoil that drives the narrative.

  5. The protagonist's inner struggle should be mirrored and amplified by an exterior conflict with an antagonist. The antagonist may be a character, nature, or the society in which the protagonist exists.

  6. Eschew villains! The antagonist should believe that he is the hero of the tale.

  7. Be a troublemaker! Create excruciating problems or your protagonist. And never solve one problem until you have raised at least two more - until the story's conclusion.

Plot

  1. Plant a time bomb on the first page - in the first paragraph, if possible.

  2. Each story involves a race against time. That time bomb is set to explode at the climax of the story; its ticking should be heard on every page.

  3. Every scene must further the plot. Especially in a short story, if a scene does not help move the story forward, take it out.

  4. There should be surprises in the story every few pages. New complications and new problems should arise as the story progresses, moving the plot along on a chain of interlinked promises.

  5. Show, don't tell!

  6. The characters' actions should move the story from its beginning to its end. Characters must be active, not passive. The protagonist must change.

  7. The story ends when the time bomb goes off (or is prevented from going off). The ending must answer satisfactorily the major problems raised in the story's beginning.

  8. Surprise endings are good only when the reader is truly surprised; even then they must be logically consistent with the rest of the story.

Preparing for the Novel

  1. All the earlier material on characters, background, conflict and plot applies just as much to writing the novel as to writing short fiction.

  2. The novel's fundamental difference from short fiction is its greater complexity and depth.

  3. Generally, a writer earns more money per hour of work by writing novels than by writing short fiction.

  4. Keep a desk book that contains, as a minimum, sections on characters, names, background information, lines and phrases, and a chart of character appearances.

  5. Plot outlines should guide your work, not strangle it. The plot outline should answer these five basic questions: 1. Who are the novel's protagonist and antagonist? 2. Where does the novel begin? 3. What are the complications? 4. What is the climax? 5. What is the resolution?

  6. There are three types of research: your life experiences; the experiences of people you meet; and library research.

Writing the Novel

  1. The greatest enemy a novelist faces is delay.

  2. Write every day, preferably at the same time of the day, and let nothing interfere with your writing time.

  3. There are eight tools that are important to the novelist over and above the techniques discussed for short fiction: viewpoint changes, subplots, maintaining tension, transitions, chapter endings, time and flashbacks, dialog, and handling minor characters.

  4. Every novelist has bad days. Only intense dedication and perseverance can overcome the inertia that prevents you from writing.

  5. Every novelist falls into the slough of despond somewhere along the long road to the finished novel. Keep working!

  6. Rewriting is as important as the original writing was. Think of yourself as a sculptor, polishing your statue until it shines in the sun.

Marketing your Fiction

  1. There is no way to become a published writer except to send your manuscript to an editor at a publishing house.

  2. Beware of amateur criticisms of your work. I you must have your work critiqued before sending it to market, seek professional criticism.

  3. In marketing your novel, use your local bookstores to determine what category your novel fits most closely and one or more of the various writer's guides to locate the editors who regularly buy that kind of work.

  4. In marketing short fiction, slant your stories to the magazines you send them to. I you do not enjoy reading a magazine, it is unlikely that you will write successfully for it.

  5. Do not send your entire novel to an editor; send a query letter with sample chapters and a synopsis. For short fiction send the entire manuscript. Aways include an SASE (a self-addressed, stamped envelope).

  6. You do not need an agent until a book publisher sends you a contract.

  7. Manuscript preparation is important. Make your manuscript as professional-looking and easy to read as possible.

  8. Good editors are a treasure - but a poor copyeditor can be infuriating.


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